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"Fracture" for The Xbox 360

Published on Jun 10, 2008 in none

Channel 10

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Fracture for The Xbox 360

Fracture for The Xbox 360

June 10, 2008

"Fracture" for The Xbox 360

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If you haven't had a chance to check out the Trailor for "Fracture" yet...it's coming out this October on the Xbox 360 and looks well...I'll let yo... More

If you haven't had a chance to check out the Trailor for "Fracture" yet...it's coming out this October on the Xbox 360 and looks well...I'll let you decide.  We're starting to see a lot more visuals for upcoming titles thanks to the pending E3 Convention.    Here's the story-line.  Fracture advances players to the year 2161, where ecological and seismological disasters have radically altered the planet’s landscape, and a clash in ideologies places society on the threshold of war. Players set foot on the frontlines of this epic conflict in the role of Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, the side that relies upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has ever seen. When Briggs throws a tectonic grenade on a level battlefield, the ground blasts upward to provide access to an otherwise unreachable area. Moving on, when he comes across what appears to be an impenetrable structure, Briggs utilizes the alt-fire functionality on his rocket launcher to create enormous craters to burrow underneath the wall. Surrounded on all sides by enemies, Briggs heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield – they change the face of the battle itself. Less

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