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    <title>Game Programmers in Training</title>
    <link>http://odeo.com/channels/141787-Game-Programmers-in-Training</link>
    <itunes:author>ClaireBlackshaw</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <description>&lt;p&gt;This podcast is made by student programmers for aspiring games programmers. We intended to provide information and fun in equal doses.&lt;/p&gt;


	&lt;p&gt;So if your interested in games programming your interested in the Game &lt;span class="caps"&gt;PIT&lt;/span&gt;.&lt;/p&gt;</description>
    <itunes:summary>This podcast is made by student programmers for aspiring games programmers. We intended to provide information and fun in equal doses.


	So if your interested in games programming your interested in the Game PIT.</itunes:summary>
    <itunes:subtitle>This podcast is made by student programmers for aspiring games programmers. We intended to provide information and fun in equal doses.


	So if your interested in games programming your interested in the Game PIT.</itunes:subtitle>
    <language>en-us</language>
    <ttl>40</ttl>
    <itunes:image href="http://images.odeo.com/8/0/8/icon.png"/>
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    <pubDate>Fri, 29 Feb 2008 18:32:48 -0800</pubDate>
    <lastBuildDate>Fri, 29 Feb 2008 18:32:48 -0800</lastBuildDate>
    <item>
      <title>Two Point Oh</title>
      <link>http://odeo.com/episodes/17807223-Two-Point-Oh</link>
      <description>Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. Topics Welcome Back Big Thank You PTK University Catch Up</description>
      <itunes:subtitle>Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. Topics Welcome Back Big Thank You PTK University Catch Up</itunes:subtitle>
      <itunes:summary>Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. Topics Welcome Back Big Thank You PTK University Catch Up</itunes:summary>
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      <pubDate>Fri, 29 Feb 2008 18:32:48 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/17807223/4/download/TwoPointOh.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>I am your Super Class</title>
      <link>http://odeo.com/episodes/17072353-I-am-your-Super-Class</link>
      <description>We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil.</description>
      <itunes:subtitle>We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil.</itunes:subtitle>
      <itunes:summary>We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-10-09,17072353</guid>
      <pubDate>Tue, 09 Oct 2007 11:43:48 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/17072353/4/download/IAmYourSuperClass.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Into the Pixel Pit</title>
      <link>http://odeo.com/episodes/16875543-Into-the-Pixel-Pit</link>
      <description>[Warning: Non-technical cast. Normal show style returns next week.] So we are back I&#8217;ve moved into a house of Crazy. Prepare to meet. Jason: Web Head Neil: Audiophile and Angry Guy Dash: The Dutchman Dan: The Last One Together they make my new home the Pixel Place the place it is.</description>
      <itunes:subtitle>[Warning: Non-technical cast. Normal show style returns next week.] So we are back I&#8217;ve moved into a house of Crazy. Prepare to meet. Jason: Web Head Neil: Audiophile and Angry Guy Dash: The Dutchman Dan: The Last One Together they make my new home the Pixel Place the place it is.</itunes:subtitle>
      <itunes:summary>[Warning: Non-technical cast. Normal show style returns next week.] So we are back I&#8217;ve moved into a house of Crazy. Prepare to meet. Jason: Web Head Neil: Audiophile and Angry Guy Dash: The Dutchman Dan: The Last One Together they make my new home the Pixel Place the place it is.</itunes:summary>
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      <pubDate>Sat, 29 Sep 2007 09:52:17 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/16875543/4/download/IntoThePixelPit.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Rank and File</title>
      <link>http://odeo.com/episodes/11212053-Rank-and-File</link>
      <description>So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Topics Our big first year maths assignment A quick talk about Headers and Objects Creating STL compliant Objects Using STL to manage data Event Handlers and Message Queues Links Mumit&#8217;s STL Newbie guide Source for this Show Data Structures PTK 2D Game Engine for Mac os X and Win32 STL Containers</description>
      <itunes:subtitle>So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Topics Our big first year maths assignment A quick talk about Headers and Objects Creating STL compliant Objects Using STL to manage data Event Handlers and Message Queues Links Mumit&#8217;s STL Newbie guide Source for this Show Data Structures PTK 2D Game Engine for Mac os X and Win32 STL Containers</itunes:subtitle>
      <itunes:summary>So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Topics Our big first year maths assignment A quick talk about Headers and Objects Creating STL compliant Objects Using STL to manage data Event Handlers and Message Queues Links Mumit&#8217;s STL Newbie guide Source for this Show Data Structures PTK 2D Game Engine for Mac os X and Win32 STL Containers</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-04-22,11212053</guid>
      <pubDate>Sun, 22 Apr 2007 13:17:03 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/11212053/4/download/RankAndFile.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Sky is Falling Down</title>
      <link>http://odeo.com/episodes/11163643-Sky-is-Falling-Down</link>
      <description>So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. Links Helper Files PTK Libary PTK Forum STL Guide for next week</description>
      <itunes:subtitle>So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. Links Helper Files PTK Libary PTK Forum STL Guide for next week</itunes:subtitle>
      <itunes:summary>So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. Links Helper Files PTK Libary PTK Forum STL Guide for next week</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-04-15,11163643</guid>
      <pubDate>Sun, 15 Apr 2007 11:01:15 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/11163643/4/download/SkyIsFallingDown.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
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    <item>
      <title>Move and Shake, shake</title>
      <link>http://odeo.com/episodes/9988773-Move-and-Shake-shake</link>
      <description>We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that&#8217;s not right you need a keyboard and understanding of how not to drop the reference. Crazy little people with a desire to swim in this flatlander world. Join us in the second dimension&#8230;. I&#8217;m running out of type and I&#8217;m walking into a wall of blabbering insanity. So here is what we talk about. Image Collections Sprite Collections Delta Timer</description>
      <itunes:subtitle>We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that&#8217;s not right you need a keyboard and understanding of how not to drop the reference. Crazy little people with a desire to swim in this flatlander world. Join us in the second dimension&#8230;. I&#8217;m running out of type and I&#8217;m walking into a wall of blabbering insanity. So here is what we talk about. Image Collections Sprite Collections Delta Timer</itunes:subtitle>
      <itunes:summary>We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that&#8217;s not right you need a keyboard and understanding of how not to drop the reference. Crazy little people with a desire to swim in this flatlander world. Join us in the second dimension&#8230;. I&#8217;m running out of type and I&#8217;m walking into a wall of blabbering insanity. So here is what we talk about. Image Collections Sprite Collections Delta Timer</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-03-11,9988773</guid>
      <pubDate>Sun, 11 Mar 2007 12:18:29 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/9988773/4/download/MoveAndShakeShake.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>2D Games</title>
      <link>http://odeo.com/episodes/9921663-2D-Games</link>
      <description>Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games. On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game. Good Text mode demo PTK 2d API engine Take a look at our code section. Difference between Char* and Char[] is &amp;table[ 0 ] same as table</description>
      <itunes:subtitle>Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games. On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game. Good Text mode demo PTK 2d API engine Take a look at our code section. Difference between Char* and Char[] is &amp;table[ 0 ] same as table</itunes:subtitle>
      <itunes:summary>Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games. On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game. Good Text mode demo PTK 2d API engine Take a look at our code section. Difference between Char* and Char[] is &amp;table[ 0 ] same as table</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-03-04,9921663</guid>
      <pubDate>Sun, 04 Mar 2007 14:39:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/9921663/4/download/2DGames.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
      <itunes:keywords>Games, game, pit, programming, graphics</itunes:keywords>
    </item>
    <item>
      <title>Stop Pointing at Me!</title>
      <link>http://odeo.com/episodes/9584313-Stop-Pointing-at-Me</link>
      <description>So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. So onwards to the ramblings of insane programmer with a mic and block of cheese. Everything you need to know about pointers in C The Function Pointer Tutorials GameDev.net &#8211; A Tutorial on Pointers and Arrays in C</description>
      <itunes:subtitle>So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. So onwards to the ramblings of insane programmer with a mic and block of cheese. Everything you need to know about pointers in C The Function Pointer Tutorials GameDev.net &#8211; A Tutorial on Pointers and Arrays in C</itunes:subtitle>
      <itunes:summary>So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. So onwards to the ramblings of insane programmer with a mic and block of cheese. Everything you need to know about pointers in C The Function Pointer Tutorials GameDev.net &#8211; A Tutorial on Pointers and Arrays in C</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-02-25,9584313</guid>
      <pubDate>Sun, 25 Feb 2007 12:14:58 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/9584313/4/download/StopPointingAtMe.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Genetics</title>
      <link>http://odeo.com/episodes/7856053-Genetics</link>
      <description>We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us.</description>
      <itunes:subtitle>We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us.</itunes:subtitle>
      <itunes:summary>We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-02-04,7856053</guid>
      <pubDate>Sun, 04 Feb 2007 15:55:36 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/7856053/4/download/Genetics.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Alternate Reality</title>
      <link>http://odeo.com/episodes/7267663-Alternate-Reality</link>
      <description>We talk about structure of games and the basic que data structure.</description>
      <itunes:subtitle>We talk about structure of games and the basic que data structure.</itunes:subtitle>
      <itunes:summary>We talk about structure of games and the basic que data structure.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-01-29,7267663</guid>
      <pubDate>Mon, 29 Jan 2007 15:28:01 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/7267663/4/download/AlternateReality.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Exam Me, Exam You</title>
      <link>http://odeo.com/episodes/6629113-Exam-Me-Exam-You</link>
      <description>Exams are here along with the new year. So lets get into it hang overs and all. Join me along with my pet to discuss it all. Claire</description>
      <itunes:subtitle>Exams are here along with the new year. So lets get into it hang overs and all. Join me along with my pet to discuss it all. Claire</itunes:subtitle>
      <itunes:summary>Exams are here along with the new year. So lets get into it hang overs and all. Join me along with my pet to discuss it all. Claire</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-01-21,6629113</guid>
      <pubDate>Sun, 21 Jan 2007 14:20:23 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/6629113/4/download/ExamMeExamYou.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Merry Xmass for all given values of X </title>
      <link>http://odeo.com/episodes/4469483-Merry-Xmass-for-all-given-values-of-X</link>
      <description>Christmass is here and so is our show. Oh well we have our Wii&#8217;s, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza? Come in and Find out. Links XNA Website CLICK Sensor Bar Explained CLICK Wii Accelaromter Explained CLICK WiiMote Driver CLICK Normal Mapping CLICK</description>
      <itunes:subtitle>Christmass is here and so is our show. Oh well we have our Wii&#8217;s, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza? Come in and Find out. Links XNA Website CLICK Sensor Bar Explained CLICK Wii Accelaromter Explained CLICK WiiMote Driver CLICK Normal Mapping CLICK</itunes:subtitle>
      <itunes:summary>Christmass is here and so is our show. Oh well we have our Wii&#8217;s, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza? Come in and Find out. Links XNA Website CLICK Sensor Bar Explained CLICK Wii Accelaromter Explained CLICK WiiMote Driver CLICK Normal Mapping CLICK</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-12-21,4469483</guid>
      <pubDate>Thu, 21 Dec 2006 11:10:06 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/4469483/4/download/MerryXmassForAllGivenValuesOfX_.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
      <itunes:keywords>wii, 360, game, training, programming, XNA</itunes:keywords>
    </item>
    <item>
      <title>Feeding the Masses</title>
      <link>http://odeo.com/episodes/3666793-Feeding-the-Masses</link>
      <description>A meta cast regarding our feedback and some corrections regarding history of c++ and a few other little things.</description>
      <itunes:subtitle>A meta cast regarding our feedback and some corrections regarding history of c++ and a few other little things.</itunes:subtitle>
      <itunes:summary>A meta cast regarding our feedback and some corrections regarding history of c++ and a few other little things.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-12-07,3666793</guid>
      <pubDate>Thu, 07 Dec 2006 13:54:16 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/3666793/4/download/FeedingTheMasses.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Pick and Choose</title>
      <link>http://odeo.com/episodes/3148773-Pick-and-Choose</link>
      <description>We are backed from a cursed run. I want do a long sing and dance, I couldn&#8217;t get Hamster but I got Emma back in and a pet from class. So we discuss the Wii, PS3 and Gears of War launches.</description>
      <itunes:subtitle>We are backed from a cursed run. I want do a long sing and dance, I couldn&#8217;t get Hamster but I got Emma back in and a pet from class. So we discuss the Wii, PS3 and Gears of War launches.</itunes:subtitle>
      <itunes:summary>We are backed from a cursed run. I want do a long sing and dance, I couldn&#8217;t get Hamster but I got Emma back in and a pet from class. So we discuss the Wii, PS3 and Gears of War launches.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-11-23,3148773</guid>
      <pubDate>Thu, 23 Nov 2006 14:29:43 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/3148773/4/download/PickAndChoose.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Undead Legions of Dooooom!</title>
      <link>http://odeo.com/episodes/2547383-Undead-Legions-of-Dooooom</link>
      <description>Well Hamster and Emma couldn&#8217;t make it but I battle it through I even drag in Swedish workers. I Cover: * Game dev contests. * Why you should do them. * What you should do. * How to survive the insanity. So grave a shovel and head on down, I promise the studio will be full again next week. I hope to see many of you at 72Hour Game Dev Compo.</description>
      <itunes:subtitle>Well Hamster and Emma couldn&#8217;t make it but I battle it through I even drag in Swedish workers. I Cover: * Game dev contests. * Why you should do them. * What you should do. * How to survive the insanity. So grave a shovel and head on down, I promise the studio will be full again next week. I hope to see many of you at 72Hour Game Dev Compo.</itunes:subtitle>
      <itunes:summary>Well Hamster and Emma couldn&#8217;t make it but I battle it through I even drag in Swedish workers. I Cover: * Game dev contests. * Why you should do them. * What you should do. * How to survive the insanity. So grave a shovel and head on down, I promise the studio will be full again next week. I hope to see many of you at 72Hour Game Dev Compo.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-11-12,2547383</guid>
      <pubDate>Sun, 12 Nov 2006 10:15:12 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/2547383/4/download/UndeadLegionsOfDooooom.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Undead Legions of Dooooom!</title>
      <link>http://odeo.com/episodes/2374683-Undead-Legions-of-Dooooom</link>
      <description></description>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary></itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-11-10,2374683</guid>
      <pubDate>Fri, 10 Nov 2006 13:00:14 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="mp3" url="http://www.avnt68.dsl.pipex.com/03final.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Give a Penny, Take a Penny</title>
      <link>http://odeo.com/episodes/2324762-Give-a-Penny-Take-a-Penny</link>
      <description>Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We&#8217;ve ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover What the heck is this C++ thing? Should ghosts change their clothes? Does a player have rights? How does our first programming assignment measure up? Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises.</description>
      <itunes:subtitle>Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We&#8217;ve ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover What the heck is this C++ thing? Should ghosts change their clothes? Does a player have rights? How does our first programming assignment measure up? Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises.</itunes:subtitle>
      <itunes:summary>Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We&#8217;ve ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover What the heck is this C++ thing? Should ghosts change their clothes? Does a player have rights? How does our first programming assignment measure up? Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-11-02,2324762</guid>
      <pubDate>Thu, 02 Nov 2006 15:35:28 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/2324762/4/download/GiveAPennyTakeAPenny.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
    </item>
    <item>
      <title>Bring in the Fools</title>
      <link>http://odeo.com/episodes/2246888-Bring-in-the-Fools</link>
      <description>Welcome one and all to Game Programmers in Training. This being I first podcast is a bit of an introduction. We cover: &#8211; Who are we and what are we doing here? &#8211; What does our Games degree entail? &#8211; What your first game should be? I hope you enjoy it. On a technical note this is our first cast so I apologise in advance for any audio glitches.</description>
      <itunes:subtitle>Welcome one and all to Game Programmers in Training. This being I first podcast is a bit of an introduction. We cover: &#8211; Who are we and what are we doing here? &#8211; What does our Games degree entail? &#8211; What your first game should be? I hope you enjoy it. On a technical note this is our first cast so I apologise in advance for any audio glitches.</itunes:subtitle>
      <itunes:summary>Welcome one and all to Game Programmers in Training. This being I first podcast is a bit of an introduction. We cover: &#8211; Who are we and what are we doing here? &#8211; What does our Games degree entail? &#8211; What your first game should be? I hope you enjoy it. On a technical note this is our first cast so I apologise in advance for any audio glitches.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-10-26,2246888</guid>
      <pubDate>Thu, 26 Oct 2006 15:29:20 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/2246888/4/download/BringInTheFools.mp3"/>
      <itunes:author>Game Programmers in Training</itunes:author>
      <itunes:keywords>api, game, launch, introduction, programming</itunes:keywords>
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