<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0">
  <channel>
    <title>Writer Response Theory</title>
    <link>http://odeo.com/channels/109248-Writer-Response-Theory</link>
    <itunes:author>ChristyDena</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <description>&lt;p&gt;Blog and Podcast discussing new media arts, especially text. Jeremy Douglass, Christy Dena and Mark Marino co-edit.&lt;/p&gt;</description>
    <itunes:summary>Blog and Podcast discussing new media arts, especially text. Jeremy Douglass, Christy Dena and Mark Marino co-edit.</itunes:summary>
    <itunes:subtitle>Blog and Podcast discussing new media arts, especially text. Jeremy Douglass, Christy Dena and Mark Marino co-edit.</itunes:subtitle>
    <language>en-us</language>
    <ttl>40</ttl>
    <itunes:image href="http://images.odeo.com/5/4/1/iTWRT.JPG"/>
    <image url="http://images.odeo.com/5/4/1/iTWRT.JPG" link="http://odeo.com/channels/109248-Writer-Response-Theory" title="Writer Response Theory"/>
    <pubDate>Mon, 26 Jun 2006 00:38:11 -0700</pubDate>
    <lastBuildDate>Mon, 26 Jun 2006 00:38:11 -0700</lastBuildDate>
    <item>
      <title>WRT interview with Chris Crawford</title>
      <link>http://odeo.com/episodes/1385085-WRT-interview-with-Chris-Crawford</link>
      <description></description>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary></itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-06-26,1385085</guid>
      <pubDate>Mon, 26 Jun 2006 00:38:11 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="NULL" url="http://writerresponsetheory.org/podcasts/WRTPod_Crawford.mp3"/>
      <itunes:author>Writer Response Theory</itunes:author>
    </item>
    <item>
      <title>WRT interview with Chris Crawford</title>
      <link>http://odeo.com/episodes/1385233-WRT-interview-with-Chris-Crawford</link>
      <description>WRT interview with Chris Crawford: well-known game industry critic and interactive storytelling evangelist. Yes, that&#8217;s right. We&#8217;ve interviewed Chris and it is a podcast! Chris Crawford has been pursuing the design of new worlds using new media for two decades. He wrote The Art of Computer Game Design whilst leading the games research group at Atari. He has designed and programmed many games and written many books on software. His latest book, Chris Crawford on Interactive Storytelling, took a year to write and Crawford considers it the most important book he has ever written. The book covers the debates around interactive storytelling (IS); different approaches to IS, conflicts and potential points of reconciliation; what interactivity is; the paradigm shift needed to understand and create interactive stories; approaches to software actualisation; the market and predictions. He attempts much bridge work between industry and academia, &#8216;techies&#8217; and &#8216;artsies&#8217;&#8230;. In the current media ...</description>
      <itunes:subtitle>WRT interview with Chris Crawford: well-known game industry critic and interactive storytelling evangelist. Yes, that&#8217;s right. We&#8217;ve interviewed Chris and it is a podcast! Chris Crawford has been pursuing the design of new worlds using new media for two decades. He wrote The Art of Computer Game Design whilst leading the games research group at Atari. He has designed and programmed many games and written many books on software. His latest book, Chris Crawford on Interactive Storytelling, took a year to write and Crawford considers it the most important book he has ever written. The book covers the debates around interactive storytelling (IS); different approaches to IS, conflicts and potential points of reconciliation; what interactivity is; the paradigm shift needed to understand and create interactive stories; approaches to software actualisation; the market and predictions. He attempts much bridge work between industry and academia, &#8216;techies&#8217; and &#8216;artsies&#8217;&#8230;. In the current media climate of convergence, participatory culture, mobile gaming, iPodfiction, iPodart, blog fiction and so on, audiences are not only familiar with technology and interaction, they crave it; and producers are scrambling to satisfy their desire. This book, and Crawford&#8217;s just released software, is poised at the cusp of a commercially viable and creatively unique form of entertainment. Christy Dena (me) interviews Chris Crawford to find out just what is different about interactive storytelling and his software. I had a cold (and so a blocked nose) and I giggle a bit too much, but otherwise, I think you&#8217;ll really enjoy with chat with Chris. Links to Chris&#8217; websites and references he mentions are at WRT:</itunes:subtitle>
      <itunes:summary>WRT interview with Chris Crawford: well-known game industry critic and interactive storytelling evangelist. Yes, that&#8217;s right. We&#8217;ve interviewed Chris and it is a podcast! Chris Crawford has been pursuing the design of new worlds using new media for two decades. He wrote The Art of Computer Game Design whilst leading the games research group at Atari. He has designed and programmed many games and written many books on software. His latest book, Chris Crawford on Interactive Storytelling, took a year to write and Crawford considers it the most important book he has ever written. The book covers the debates around interactive storytelling (IS); different approaches to IS, conflicts and potential points of reconciliation; what interactivity is; the paradigm shift needed to understand and create interactive stories; approaches to software actualisation; the market and predictions. He attempts much bridge work between industry and academia, &#8216;techies&#8217; and &#8216;artsies&#8217;&#8230;. In the current media climate of convergence, participatory culture, mobile gaming, iPodfiction, iPodart, blog fiction and so on, audiences are not only familiar with technology and interaction, they crave it; and producers are scrambling to satisfy their desire. This book, and Crawford&#8217;s just released software, is poised at the cusp of a commercially viable and creatively unique form of entertainment. Christy Dena (me) interviews Chris Crawford to find out just what is different about interactive storytelling and his software. I had a cold (and so a blocked nose) and I giggle a bit too much, but otherwise, I think you&#8217;ll really enjoy with chat with Chris. Links to Chris&#8217; websites and references he mentions are at WRT:</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2006-06-25,1385233</guid>
      <pubDate>Sun, 25 Jun 2006 18:01:38 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://odeo.com/show/1385233/4/download/WRTInterviewWithChrisCrawford.mp3"/>
      <itunes:author>Writer Response Theory</itunes:author>
    </item>
  </channel>
</rss>
